In the past, we have talked about the the combat and quests in Age of Wushu, but there is deep and enriching system for building personal relationships between players and their circles. This interactive relationship adds a deeper element to an already immersive game. The Jianghu System attaches great importance to relationships by placing values on actions performed in game which creates an unique dynamic world.
Basics of the Relationship Interface
These relationships have their own functions, some even have their own metrics. Friends and Close Friends are measured by Intimacy, while Enemy and Blood Enemy use Hatred. Sending gifts and teaming up for instances increases intimacy, just as Kidnapping and Killing players increases hatred and reduces intimacy. Making an Enemy is a one-sided affair. After a player is killed, they can add someone to their Enemy list. Players on an Enemy List cannot join in teams or receive gifts from the person that added them to the list. However, drinking Friendship Wine together can help resolved differences, and allow players to bond once more. Any further killing only deepens the animosity between players until they become Blood Enemies.
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